
The writing is often cliched, and filled with nerdy sci-fi references and tropes, but it’s earnest and even when it gets things wrong, such as a clumsy attempt to feature an autistic character, it’s clear BioWare were trying to do good. The sequel increases the number of romantic options, including multiple gay relationships, but some are purely friends and you really do begin to feel an affection towards them – the new conversation options after a successful mission being as rewarding as anything else in the game. However, the reason Mass Effect 2 is so beloved is not primarily because of its action but how it deepens your relationship with your crew and the influence and insight you have on their lives. Which stands in contrast to Mass Effect 2, whose final fight is more like something out of Contra. Whether any of this is intentional, perhaps in an attempt to retain the feel of the original and show the progression across the series, is unclear but while Mass Effect 1 does have by far the weakest action, its dialogue options are arguably the best, with the chance to talk yourself out of even the final boss battle. Similarly, while the controls for the Mako vehicle have been improved, they’re still fiddly and unpredictable… just less fiddly and unpredictable than they used to be. The pre-launch bugs have largely been fixed but even simply moving around has a disconcerting lack of friction.

The latter is only partially successful though and while the action is certainly slicker than it was the first time round, it still feels jittery and unsatisfying. You can still play it that way, but the remaster offers the option to limit how much higher level an enemy can be than you, while also trying to bring the combat more in line with the other two games. The short version though is that the games tell the story of Commander Shepard, the first human to be appointed as a Spectre (a sort of space cop with very little oversight), as you’re drawn into a galaxy-level threat involving the extermination of all organic life.Īs originally released, Mass Effect 1 was a substantially different game than its sequels, in that it focused far more on its role-playing elements – with many side missions all but impossible unless you were suitably levelled up. Given that EA sent out review copies only a couple of days before launch, there was no way to get a review done before now, but our initial review in progress already offers an overview of what Mass Effect is and its place in the evolution of action role-playing games. That creates a huge amount of work for anything more than merely upping the resolution and frame rate, but Mass Effect Legendary Edition goes well beyond that. Add in all the DLC, which this compilation does, and you’re talking well over 100 hours of gameplay, with the oldest game being 14 years old.
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GameCentral offers a final verdict on BioWare’s classic sci-fi trilogy, as all three games and their DLC get the full remaster treatment.Īlthough fans have long demanded remasters of the whole Mass Effect trilogy it never really seemed like something that was likely to happen.

Mass Effect Legendary Edition – you’d never believe this was an Xbox 360 game (pic: EA)
